I am an Assistant Professor at The University of New Orleans. There I direct the Narrative Intelligence Lab, teach classes on Artificial Intelligence and Game Development, and do research on intelligent systems that reason about narratives. Narrative pervades the way we think and communicate. By empowering computers to reason about them we can build interactive systems which teach, train, and entertain more effectively.
Specifically, I work with automated planning systems. My work combines the cognitive richness of partially ordered causal link plan models with the speed of fast forward-chaining state space heuristic planning algorithms.
My work is often done in the context of video games and other interactive digital environments. Games are an excellent testbed to investigate narrative problems and carry out user studies. Also, they’re just plain fun! Working on video games is enjoyable, and game programming attracts interested, hard-working CS students. The fast-growing video game industry is increasinly in need of tools for generating and adapting stories, and my research aims to provide that.